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City:Westminster, Colorado US
Personal Data:Male, born: Fabruary 05 1962
HomePage or other cool site:http://grognard.com/titleb.html
Membership21years 188days ago.
Last Login1day 4h ago.
Last Move1day 4h ago.
Troll is currently Offline!Send a mail to Troll


Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject:Re: Gliders
Posted by: Troll - 74days 4h ago.
Message text
markrendl wrote:
dcr66 wrote:
Troll wrote:
When an Observer is killed, there is a note, a status, a detail, stating that the Observer has been killed. Okay, that's all well and good. The opposing pilots could actually see the observer slumped over, blood everywhere, etc., during flight operations.

Shouldn't the same be true when a plane is gliding due to engine damage and/or out of fuel?

A plane that is not under power should also be an observable event by opposing pilots. I understand that stall's are events where the pilot cuts most and/or all of the power to the engine but the pilot is prevented from stalling two turns in a row as stalling two turns in a row results in a death spiral for the plane.

How about having a note listing that a plane is gliding, to be listed either the same turn that no power is available or the next turn [i.e. the second turn]? Gliding should be listed as an plane status at some point because pilots could actually see when a plane is gliding.

Troll



For those of us who have played long enough we have reasonable guesses as to who are the gliders on the map. Things like massive damages, late game, and previous moves should tell us whether certain plane is a glider or not. I personally prefer this Fog of War to stay as is.


I agree completely.

IMO it would be difficult, particularly in larger engagements, to discern such a condition.

markrendl


The fog of war is why I suggested that the gliding status not be presented until the second turn of gliding. Gliders in addition to having no functioning engine are also losing altitude, another discernable event that can be seen from a distance. While we don't use technical altitude rules, and I seem to recall that the game does include optional altitude rules [I will have to check my copy], a loss of altitude is readily apparent.

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76days 3h Troll [BM][IDEAS] Gliders
75days 6h dcr66 Re: [BM][IDEAS] Gliders
75days 1h Troll Re: [BM][IDEAS] Gliders
74days 17h darken Re: [BM][IDEAS] Gliders
 74days 4h Troll Re: [BM][IDEAS] Gliders
74days 8h markrendl Re: [BM][IDEAS] Gliders
 74days 4h Troll Re: [BM][IDEAS] Gliders
  70days 5h pokerguy Re: [BM][IDEAS] Gliders
75days 5h Electro Re: [BM][IDEAS] Gliders
 68days 19h markrendl Re: [BM][IDEAS] Gliders
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