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City:Nashville, TN US
Personal Data:Male, born: September 15 1960
HomePage or other cool site:http://Also playing as Mongoose
Membership19years 228days ago.
Last Login4h 46' ago.
Last Move4h 45' ago.
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Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject:Re: The total lack of logic behind the stall math!
Posted by: pokerguy - 4years 42days ago.
Message text
Chiggy wrote:
Plane A, flies into plane B's hex at speed 1 and plane B who flew into the hex the last turn at speed 1 now stalls and is able to shoot plane A.

So the net effect is plane B who traveled the same speed and thus distance in the previous turn has now placed his plane in reverse and is backing up as plane A moves into the same location and can now fire at the other aircraft.


There is no logic behind this, if plane A had been doing speed 2 when he entered the hex then an argument could be made he passed by the stalling aircraft. But if both aircraft were at the same speed they would be the same distance.

A stall DOES NOT BACK YOU UP! Has anyone actually flown a prop plane?!?!?!?!?! It don't work like this!!!!!!!!!!!!!!!
Actually plane A would need to be at speed 2 or higher. If both planes are at speed 1 then there is no shot.

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4years 43days Chiggy [BM][IDEAS] The total lack of logic behind the stall math!
4years 42days pokerguy Re: [BM][IDEAS] The total lack of logic behind the stall math!
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4years 82days BlueDragon [WS&IM][RULES] Chainshot rule
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