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City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership22years 50days ago.
Last Login13h 49' ago.
Last Move13h 48' ago.
imdog is currently Offline!Send a mail to imdog


Message header
Area/Game:General
Topic:Site-maintenance and Administration
Subject:Re: Implementations and bug fixes
Posted by: imdog - 18years 275days ago.
Message text
FourthApache wrote:
Some new implementation has been done:

  • Now if there is a number of player value without scenarios in Blue Max, that number will not be showed in the number of player combo in the Blue Max - create a new game page

  • now after you play a move in Blue Max, the "next game" is the one waiting for you since more time.
    The only cases when you return in the same game, are if you was the last moving player for that turn and you were shot down, or if you are waiting for a tail.

  • When a game ends in VampiRing or in Viva Il Re!/King Me! after your last move, now a proper page is displayed. The previous one was showing an error message near the end.

    Take care
    Fourth


  • Thx Fourth



  • The maximum planes limit in Blue Max has been raised to 18.

  • Personally speaking, I don't think games with more then 12 players have any meaning. After 3 years of play. I have notice a formula like this.

    The avg length of a game = The Square of no.of players x 2 days.

    so a 2 player game last 8 days.
    3 player game last 16 days
    8 player game last 128 days
    12 players game would last 2048 days?!

    But luckily we have automove- if we set it to autmove in 5 days. the 12 player problem will solved.

    Regards

    Parker aka imdog


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    Messages thread
    Posting elapsed timePosted bySubject

    18years 276days FourthApache [SYS] Implementations and bug fixes
    18years 276days pokerguy Re: [SYS] Implementations and bug fixes
    18years 276days FourthApache Re: [SYS] Implementations and bug fixes
     18years 276days pokerguy Re: [SYS] Implementations and bug fixes
     18years 276days FourthApache Re: [SYS] Implementations and bug fixes
      18years 276days ksnake Re: [SYS] Implementations and bug fixes
     18years 276days gugliandalf Re: [SYS] Implementations and bug fixes
    18years 276days ksnake Re: [SYS] Implementations and bug fixes
    18years 276days pokerguy Re: [SYS] Implementations and bug fixes
    18years 275days ksnake Re: [SYS] Implementations and bug fixes
     18years 275days pokerguy Re: [SYS] Implementations and bug fixes
      18years 275days FourthApache Re: [SYS] Implementations and bug fixes
       18years 275days pokerguy Re: [SYS] Implementations and bug fixes
       18years 275days ksnake Re: [SYS] Implementations and bug fixes
        18years 275days FourthApache Re: [SYS] Implementations and bug fixes
         18years 275days ksnake Re: [SYS] Implementations and bug fixes
          18years 275days FourthApache Re: [SYS] Implementations and bug fixes
           18years 275days Regis Re: [SYS] Implementations and bug fixes
            18years 274days FourthApache Re: [SYS] Implementations and bug fixes
    18years 275days imdog Re: [SYS] Implementations and bug fixes
     18years 275days BlackSheep Re: [SYS] Implementations and bug fixes
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    18years 274days ksnake [BM][OT] stuck game?
    18years 274days FourthApache Re: [BM][OT] stuck game?
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    18years 275days Templars [BM][SCE] Squadron challenge on the 16 player scenario
    18years 275days Just4Fun Re: [BM][SCE] Squadron challenge on the 16 player scenario
    18years 275days Templars Re: [BM][SCE] Squadron challenge on the 16 player scenario
    18years 275days imdog Re: [BM][SCE] Squadron challenge on the 16 player scenario
     18years 275days Templars Re: [BM][SCE] Squadron challenge on the 16 player scenario
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