LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost a replyNext message

Country:US
Membership6years 345days ago.
Last Login202days 8h ago.
Last Move202days 6h ago.
mark41974 is currently Offline!


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Tournment
Subject: Dynamic Campagn rules/registration
Posted by: mark41974 - 6years 138days ago.
Message text
ok I am back, not sure how to have a sign in for participation but can have two or three players.

One English, One French, Possibly One Spanish.

The premise will be the West Indies Trade routes in 1794. Each nation Will have two routs that they are responsible for and Four Squadrons to work with, each Squadron will start with two SOL(for simplicity only SOL will be used for this scenario. I have big plans for Frig's but it would slow things down for now.) You can move ships between Squadrons and each ship can move one zone of control each turn. 3 Squadrons must be maintained at all times and Squadrons can reach no more than 5 ships strength. You will right your transfers and movements to me in a message or email, and I will then dictate the battles and results for that turn. note: a ship can not transferred from the home port to enemy waters in one turn and ships can not be moved from the waters of one enemy to another enemy's waters in the same turn in the case of a 3 player game. example if the French player has a squadron in a English zone he can not then move his ship/Squadron to a Spanish zone, it must move back to French waters first.

Battles will take place with no more than 2 Squadrons per side. Anything over will fight a subsequent battle or be considered to have not made it to the action. They will last only 50 Turns max, on the 50th turn night will have fallen and all ships still sailing will be considered to have broken contact. Only ships that are taken by boarding party are considered captured for reuse. all ships that have stuck their colors due to rigging or hull damage are considered too damaged to return during the campaign or scuttled.

If battle is joined it must be fought to some extent, any Squadron that is set to fight but turns away without exchange will be sailed back to the home fleet so their admiral can face charges of cowardice in the face of the enemy and will be considered to have not contested that sea lane.

Sea lanes will look as followed
English- Port Royal, Bermuda
French- Hatti, Tortuga
Spain if needed- Santa Domingo, Trinidad
more to follow

ok finishing the rules then opening up a new thread for players.

first question about the hexes/spaces there really are not hexes just the zones, you can move from one zone to another of any country or from an enemy zone back to your own, new ships will start in one of your zones.
second question SOL means a ship of the line, it is the larger of the ships the game offers rather first or second rate you will see it in the point chart.

for now campaign will last 15 strategic turns each side will start with 90 pts and all starting ships will be green quality.

victory points earned/resource points earned.

Holding after action own zone 3/10
Successfully Contesting enemy zone 2/5
Uncontested Friendly zone 4/15

resource points can be used to get new ships that appear next turn.
victory points are received for enemy ships destroyed total pv/8

in addition each crew will recive experience and progress all brand new ships will start at poor.

experience gain
each turn ship exist and out of repairs 1pt
each engagement a part of 1pt
each credited enemy ship taken/destroyed by that ship 2pts

ships damaged past two total sections of hull,crew,rigging must be repaired for one turn costing 1pt for every 8 hits of any rounded down.

example ship receives damage of 17 hull, 12 rigging, 8 crew total repair cost 4 points.

crew progress chart
exp 0-6 poor
7-12 green
13-20 average
21-30 veteran
30+ elite
in addition a full crew section loss drops one exp level.

think that sums it up. any questions post on new form.

will need a way to set battles from Electro and for a way to send personal messages and give point charts.

Back to the messages list
Messages thread
Posting elapsed timePosted bySubject

6years 138days mark41974 [WS&IM][TOUR] Dynamic Campagn rules/registration
6years 138days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
 6years 138days derekticus Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
 6years 137days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
  6years 137days derekticus Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
   6years 135days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
    6years 131days derekticus Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
     6years 130days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
 6years 129days Electro Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
  6years 128days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
   6years 128days Electro Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
    6years 127days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
Next thread
Posting elapsed timePosted bySubject

6years 120days clarence [BM][BUG] BM Game 803131 Turn 10
Previous thread
Posting elapsed timePosted bySubject

6years 129days darken [BM][BUG] Possible Rudder Jam Bug
6years 129days markrendl Re: [BM][BUG] Possible Rudder Jam Bug
 6years 129days darken Re: [BM][BUG] Possible Rudder Jam Bug
Page generated in: 29.6875 milliseconds.