mark41974 wrote:
ok I am back, not sure how to have a sign in for participation but can have two or three players.
One English, One French, Possibly One Spanish.
The premise will be the West Indies Trade routes in 1794. Each nation Will have two routs that they are responsible for and Four Squadrons to work with, each Squadron will start with two SOL(for simplicity only SOL will be used for this scenario. I have big plans for Frig's but it would slow things down for now.) You can move ships between Squadrons and each ship can move one zone of control each turn. 3 Squadrons must be maintained at all times and Squadrons can reach no more than 5 ships strength. You will right your transfers and movements to me in a message or email, and I will then dictate the battles and results for that turn. note: a ship can not transferred from the home port to enemy waters in one turn and ships can not be moved from the waters of one enemy to another enemy's waters in the same turn in the case of a 3 player game. example if the French player has a squadron in a English zone he can not then move his ship/Squadron to a Spanish zone, it must move back to French waters first.
Battles will take place with no more than 2 Squadrons per side. Anything over will fight a subsequent battle or be considered to have not made it to the action. They will last only 50 Turns max, on the 50th turn night will have fallen and all ships still sailing will be considered to have broken contact. Only ships that are taken by boarding party are considered captured for reuse. all ships that have stuck their colors due to rigging or hull damage are considered too damaged to return during the campaign or scuttled.
If battle is joined it must be fought to some extent, any Squadron that is set to fight but turns away without exchange will be sailed back to the home fleet so their admiral can face charges of cowardice in the face of the enemy and will be considered to have not contested that sea lane.
Sea lanes will look as followed English- Port Royal, Bermuda French- Hatti, Tortuga Spain if needed- Santa Domingo, Trinidad more to follow
I can play, but would need a map to know how the space / hexes fall. I see our Squadrons will be 2 SOLs each, but don't know what exactly this means in terms of WS&IM existing scenarios |