Phil Hall wrote:
Maneuvers were based on plane vs plane with the tripe and Camel the two base a/c. from there it was a matter of researching historical data, comments from real pilots, (the reason the Pfalz D-III has a snap turn left), and a formula I designed that I can no longer find but wish I could. It pretty accurately predicted how maneuverable an a/c would be when compared with another and was confirmed by pilot comments.
Thx for your quick ans solving my curiosity. I wonder if you can have that formula again 
Hexes aren't the best way to do and air game, but it is what we have. I always tell people that hexes are a "coarse" way to play air war games since you are limited to 60 degree turns. Since the Snipe was designed after the Tripe it is more of a super-Tripe than the other way around
I totally agree, as altitude is not implement in the game, but as Air fight is a 3 dimension movement at least we have 9 directions to fly, 4 speed movement and speed inc, keep, decrease and voluntarily stall [advanced movement] The current Hex system can part of simulate this situation. But one main factor, how large is their turning angle is largely limited by the hexes system.
Also I understand for simplicity, the current system is by far a good way of simulation. At least when I compared with Canvas Eagle. The hexes system still have its merit
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