gugliandalf wrote:
BOLD]Nick wrote:
Dear youplayers,
suppose you have a crystal ball that allows you to see our site in June 2007... what do you see?
(Talking about Blue Max, of course

)
1 Campaigns, careers, skills and experience
2 Options about using Canvas Eagles sheets and/or rules
3 (Follows previous) more and more planes
4 WWII variant
VE GONNA RULE ZE VERLD! MUAHAHAHAHAH!(I'm putting my answer here because I couldn't bossibly get it in otriginal thread: kept getting timeout errors!)Gugliandalf, while I strongly respect your opinions, my preference would be for the game to stay true to it's origions, BM. I always viewed the original BM game to be clean and simple.
Experience is a subject I've been thinking about for some time. I loved it in the old board game, but I have concerns about how it would work in a format like this. Playing the board game you had a lot less players in the mix. Here we have several hundred. As the better players would gain skills here, I fear it would just end up being a slaughter of any newbies to the game. They'd play once or twice and loose interest. I enjoy recruiting new players and seeing their abilities improve. The better players in this format are very strong in their abilities that I question whether 'skills' would improve or diminish the game.
With all respects,
Bombadil
Excellant point. But it still would be fun to earn campaign skills. Perhaps they would only apply to a campaign subsection for those actually in a specific campaign.