Message text I ran into a situation where there were two enemy planes in the adjacent hex. I'd sure liked to have taken a plink at enemy #1, but the game selected enemy #2. I assume because of the better fire table. However, in this instance, enemy #1 had taken more damage than enemy #2, so I would have taken the chance on the quick kill firing at enemy #1. Then resumed course on enemy #2.
This may be tough to implement, but maybe the great programmers of the sky could look into adding shot selection as a feature in a future version? Thank you.
Impailer
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