WalterLai wrote:
So that a game turn will not be suspended forever because one player has abandoned the game. Participants will be left with the decision "how long is too long" since a consensus is needed. This rule can't hurt.
Mmmh... I don't really like it...
You should also make differences according to the number of players: how do you manage a 1vs1 match?
One player could initiate a vote to kick the opponent and win automatically the game, or some "smart" players may arrange an agreement and play dirty tricks in scenarios with 3/4 players...
I would rather agree with lawtygr, with the player creating the match setting the automove time.