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City:Steinbach CA
Personal Data:Male, born: August 20 1960
Membership22years 73days ago.
Last Login10years 262days ago.
Last Move10years 286days ago.
Dibbs is currently Offline!Send a mail to Dibbs


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: too much bug
Posted by: Dibbs - 19years 270days ago.
Message text
Wishgamer wrote:
on.totone wrote:
This is the best bug i've ever seen before:

"Your plane's special damages:
• Rudder jams: must do R maneuvers for next 1 turns
• Pilot grazed: must do a straight maneuver this turn"

What i have to do?

This new engine doesn't work as well...
And nobody really understand the practice of long burst


Hello on.totone

Let me answer you, or try to, in 2 points well differenced.

A. What you have had is not a bug, but a situation the real game allows to appear. What I don't remember is how did it manage such situation, but understand you receive two damage shots. Then you pick up two chits from the bag. First can be the rudder one. Then you take a second one and result to be the pilot grazed one...I should re-read the rules to see how to handle the situation but it can exist. So the situation itself is not a bug, maybe it could the way of manage it.

B. I do understand the long burst thing. Secret? Reading the rules, just that.

So, my final line should be and shall be and is that we better stop whining, try to politely report bugs in an informative way, and let Nick and the team behind this engine work on them. I suppose this way, bugs will be fixed faster as they will receive from us the gratitude they deserve (or at least a small show of it). That gives you the strength to search for program errors much more than people complaining and many times with no reason. Don't you think so?

Thanks for your cooperation, Sir Wishgamer


Correct Wishgamer,

This is a real game situation. This often happens when playing the board game. The general solutions is to:

a) apply the chit with the longest duration
(so if one chit indicated that you flight R for the next 2 turns and a second chit said to fly S for the next 3 turns - then apply the last one.)
b)If both the chits are for the same duration, apply the effects from the *first* chit pulled.

In this case, the online version, we don't know which chit was pulled first. So try making a R maneuver. If that doesn't work, try making a S maneuver. One of the two should work.

hope that helps,
Dibbs

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19years 270days Zif Re: [BM][BUG] too much bug
19years 270days Gladiatore Re: [BM][BUG] too much bug
19years 270days Wishgamer Re: [BM][BUG] too much bug
 19years 270days Dibbs Re: [BM][BUG] too much bug
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19years 270days deadline [BM][BUG] argh !
19years 270days morsac Re: [BM][BUG] argh !
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19years 270days PaoloL [BM][BUG] Vanished enemy
19years 270days morsac Re: [BM][BUG] Vanished enemy
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