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City:Irlbach DE
Personal Data:Male, born: Fabruary 26 1982
Membership21years 29days ago.
Last Login16years 13days ago.
Last Move15years 321days ago.
greif8 is currently Offline!Send a mail to greif8


Message header
Area/Game:Blue Max
Topic:Tournment
Subject: Blue Max Campaign
Posted by: greif8 - 19years 277days ago.
Message text
Hello everyone! I have been working on a campaign game for Blue Max and I think I have it ready to present. First I want to thank JustForFun for his help and ideas. At least 50% of this work is his. Thank you Craig!

I have tried to strike a balance between historical accuracy and playability. As such I have had to compromise in a few areas. If any of you have suggestions or ideas to build on the base campaign please let me know.

The campaign will run from Jan-Nov 1918. Currently I plan to run one mission per virtual pilot per campaign month. If it turns out that missions are being completed quicklöy I can increase the mission load to two per campaign month. Initially there will be one Allied Squadron and one German Jasta with twelve planes and pilots each. The front they will fly and fight over will be divided into four sectors, with each sector getting one of the below listed missions each month (Unless we increase mission frequency). The Campaign Manager (Me) will notify the Squadron/Jasta Leader which sectors have which missions. The Squadron/Jasta Leader will setup game and the mission will be flown. Results of each mission will be reported to me and I will track the campaign stats. The Squadron/Jasta Leader tracks their unit losses and assigns replacements. They also turn in the losses to me so I can keep track of the overall stats in that area.

The following missions will be flown:

Front Patrol: Patrol consists of 4 planes, length of the patrol is at least 15 turns, if two patrol meet in combat, or until the enemy has been prevented from meeting his victory conditions in that sector. If two patrols meet, victory is determined by who shoots down the most planes. Two Campaign Victory Points (VP) are awarded to successful mission accomplishment.

Bomber Escort: Consists of 2 planes escorting two 2 seater bombers (flown by other pilots in the squadron. BEING SHOT DOWN WILL NOT COUNT AGAINST THOSE PILOTS FLYING 2 SEATERS.). Bombers must start at the first hex column on their side and fly until they reach the second hex column on the enemy side. They "bomb" and turn around and fly home, exiting their side. Bombers must fly in a straight line until fired upon, they can then maneuver. If one bomber makes it home the player recieves half the VP. This mission awards a total of 3 campaign VP.

Photo Recon Escort: Consists of 3 planes escorting one 2 seater. (See above for piloting 2 seater). This mission lasts at least 15 turns, the Photo Recon plane must spend at least five turns across the center hex column of the map and must take three photos. The Photo Recon plane must fly in a straight line for two consectutive hexes to take photos, it can maneuver but cannot take photos while doing so. The team is successful if they exit their Photo plane with photos. 4 Campaign VP are awarded for this mission.

Arty Observer Escort: Same mission ratios, criteria, rules, points and time as the Photo Recon Mission above.

Squadron/Jasta Compostion will follow the posted Aircraft Availability Chart (AAC). A total of 6 planes are available as replacements each month. If losses exceed replacements, the Squadron/Jasta flys short planes. In order to avoid having to develop excessive scenarios to take every possible loss into account, planes that could not fly the mission will immediately exit the map. I will keep track of losses based on reports of the Squadron/Jasta Leader and assign replacement planes. Lost planes will be replaced with the same type.

Pilot management. This campaign uses the "Dead is Dead" approach. If shot down in flames or with a Pilot Killed chit, the pilot is dead and his stats are no longer updated. The player either goes to the bottom of the replacement pool, if we have enough players to have one, or returns to the Squadron/Jasta as a brand new pilot. If not shot down in flames or with a PK chit, the Squadron/Jasta Leader rolls a 6 sided die. 1-4 the pilot is KIA. 5-6 the pilot managed to land and returns to duty.

Plane assignement will be based on "Blue Max" rankings in the kill ratio column of the stats. Squadron/Jasta leaders are exempted, and my choose their plane first regardless of their kill ratio ranking. They have more work to do and should be rewarded somehow! Once the campaign is going, lost pilots returning as new pilots will be assigned planes by the Sqaudron/Jasta leader as he sees fit.

Well that is it. I will post the AAC on another thread. Also, the scenarios must either be developed to support the mission types, or existing scenarios modified. I am not sure how much work is involved for the webmasters to do such a thing. Once enough interest is shown and the two leaders have been identified we can discuss the plane mix for the missions.

Sincerely,
Greif8

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19years 277days greif8 [BM][TOUR] Blue Max Campaign
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