Message text I'm all for counting multi-player games as wins if you team accumulates the most kills/points, rather than awarding it to the individual.
However, some people (such as myself) tend to avoid multi-player games not because of the mercenaries, but because they increase the odds of a getting a slug (slow mover) or two or three in the game, causing the game to drag out for months and months.
Combining the two issues, it is hardly fair to be on the losing team solely because you drew the short straw and got the slug (or two or three) on your team and those slugs were subsequently shot up due to automoves. |
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