What about ammunition limitations/reloading for lewis guns?
That will be a second step. The idea is to release the new version with only a few new features available and then add the other one at a time. Lewis will be developed only after the new version has been fully debugged, released and patched with all possible problems discovered during the first days of use).
Also, will distance be the only basis for selecting burst length?
Since the only factor that influence the quantity of damage added by the long burst is distance, we came up with this solution. Keep in mind that we need to have a simple and fast criteria to decide the burst length. Yes we imagined an interface in which you can say: long only if: stalled or tailed and fired last turn or if jammed, tailed and smoking or tailed, stalled previous turn, fired by another player previous turn, tailing a friend during this turn, made a 3S2 or 14L2, distance 2 or etc. etc.
sound quite complicated even for the best players around to use it.
Keep it simple, keep it fast.
Another question, will planes with 2 guns check for each gun separately, so that 1 might jam and the other not, or just one roll for both guns?
No, as the rules states, guns are jammed togheter (The S.E.5a is different, but we will discuss about it in the future).
Nick.
--- Message edited by Nick |