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| City: | Winnipeg, MB  | | Personal Data: | Male, | | Membership | 22years 188days ago. | | Last Login | 3years 41days ago. | | Last Move | 3years 163days ago. | TnT is currently  | Send a mail to TnT |
| | Message text Interesting discussion... allow me to add my two cents.
Those who have followed my posts on this list, or flown against me, know of my prime rule...
NEVER STALL
But of course, there are also exceptions.
You have the tailing advantage on someone and just fired at them. That is +3. Just like a stall. So, if you are behind in points, and want the kill, and feeling lucky. (PS Don't ever feel lucky, it will usually get you killed). Well, you can try the stall.
Oh, and I also wanted to add a thought on wingmen. Sometimes stalling may get you really hurt, but in a 2v1, sometimes one of you has to risk that to slow down the tougher plane. It is about the team winning after all...
And yes, the thread that started this discussion is a perfect time to stall - usually only if I have tailing. Then it is +2 for tailing vs +3 for stall -2 for one gun. You actually have a better shot.
And if you are in a tougher plane (say an albatross vs a tripe), then it can be worthy opportunity for a head to head shot that you should (statistically) win in the long run.
This of course leads to the next part of the thread - advanced vs standard game. I almost always play advanced. It serves to even the playing field vs newer pilots. Making the game that much more exciting for all concerned. As an experienced pilot, the game thus becomes that much harder. Head to heads are usually not a good thing (for some reason the dice tend to favour the rookies ). And thus one has to fly that much better if you want the kill.
The thrill of the kill is that much sweeter in the advanced game.
JMHO
TnT 
--- Message edited by TnT
--- Message edited by TnT |
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