GraysGhost wrote:
I know that this has been discussed before but it is still frustrating and I didn't know if anything could be done about it now.
I know that there are a number of chits within the game but we should not be getting more chits than actually exist - five red chits all saying 4 Tail is obviously wrong.
As is getting the same tile repeatedly of which there is actually only one - fabric tears for example.
Then you come to the frequency of the Pilot Killed and Plane Explode Chits. I play the board game and in twenty games those two might come up five or six times. In a league of nine games I see each one at least four times personally and I know that everyone else does too.
Surely in an age of tablets and sophisticated programming these basic irritations can be fixed.
After that will you please sort out the error where your jammed guns are not notified until after you next try to fire.
An important point you have to remember is in non-deflecting tail shots, all engine hits are converted to tail hits, and viseversa for head on shots. Thus, you could get 4 4 Tail red chits in such a case. You could get 4 3 tail red chits as well.
Originally, there were 2 red chit pilot killed, 1 red chit fuel tank explodes and 1 blue chit pilot killed. As I recall from earlier threads on this topic, the local version dropped one of the red pilot killed chits and the blue pilot killed chit to cut down on the blood shed a bit. Personally, all the games and leagues I create exclude these chits, so if you don't like these don't join games using them and make your own

markrendl
It isn't about like or dislike. It is about being right. And the chit allocation and frequency aren't right.
And you're right about head and tail shots but I have had three fabric tears from a deflection shot. That shouldn't be possible.