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City:Guildford UK
Personal Data:Male, born: September 19 1968
Membership21years 360days ago.
Last Login5days ago.
Last Move17days 18h ago.
tomski is currently Offline!Send a mail to tomski


Message header
Area/Game:Blue Max
Topic:Scenarios
Subject: Tactics for engagement
Posted by: tomski - 19years 312days ago.
Message text
There are some great thoughts under the tactical advice section, but I wonder if there other guidelines that could be considered in some scenarios?

The immediate one that brought this to mind was the Snipe vs 3 Pfalz DIII, but it also works for the 3 Nieups against the Halby etc. What are the best ways to fly as a team?

Obviously, tail your teammates is an easy and obvious one.

Potentially, “don’t get shot at” is less useful for the team. Going head to head, inflicting 3 Reds and being shot down significantly increases the chances for the other two team mates, especially if you knock out the singleton’s engine.

But, better yet may be to only take shots offered at a distance. This is less likely to get you shot down, but does less damage to the enemy. However, shots from distance may cause a critical hit (fabric tears, engine damaged etc), slowly making it easier to get the kill later.

Finally for the moment, a key is to ensure you don’t get in the way of a team-mates shot. I haven’t figured out a clear way to do this, but sometimes it ought to just be common sense to make sure you cannot put yourself between the enemy and your wingman’s guns.

Unfortunately I missed the Wing Man tourney, but would love to try that if anyone feels like organising it again…

Anyway, thanks for reading and thoughts appreciated


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19years 312days tomski [BM][SCE] Tactics for engagement
19years 312days Ashtar Re: [BM][SCE] Tactics for engagement
 19years 312days flying_neko Re: [BM][SCE] Tactics for engagement
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19years 313days johanarve [BM][SYS] Observer killed without getting to shoot back
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