imdog wrote:
Hi merchants,
In this 6 months, the Gonzaga game engine facing ocassionally shut-down, we would express our deeply sorry for it. Just want you guys know as the shift from ownership. Right now the team have seperated roles at the moment.
Dusty is bascially the site admin for daily operation, and for game engine code review, currently is bluedragon doing a voluntarily part-time job over it

, we will review the codes after the WS&IM is finished it final release which will schedule sometime in the future

(details please refer to bluedragon as I know nothing about it

)
If you have any suggestion/ comments, feel free to speak.
Enjoy forum fun, as always

Hello imdog,
the way I read your message it seems that I'm in charge of resolving Gonzaga's issue and that I will do it after WS&IM is complete.
There must have been some misunderstanding since this is not true.
I volounteered to complete WS&IM and that's the only thing I'm "in charge" of.
However, I did offer my help to Dusty to resolve Gonzaga's issue.
He sent me some log and code files and I've suggested the possible cause of engine unavailability and a temporary solution.
As far as I know the temporary solution is not in place yet and the real cause of the bug has still to be confirmed.
I cannot make a more precise assessment of the bug with the data currently at my disposal.
However, I'm still in touch with Dusty and I will be happy to give further help on the matter.
Anyway, the resolution of Gonzaga's bug has nothing to do with completion of work on WS&IM.
(If anything, Gonzaga's bug should actually be resolved *before* WS&IM completion, since finishing WS&IM still requires some months of work)
BlueDragon