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| City: | Wynne, Arkansas  | | Personal Data: | Male, born: November 26 1954 | | Membership | 21years 130days ago. | | Last Login | 3years 360days ago. | | Last Move | 3years 349days ago. | kduke is currently  | Send a mail to kduke |
| Message header | Area/Game: | Blue Max | | Topic: | Rules | | Subject: | Re: diff. issue on dice. | | Posted by: | kduke - 20years 46days ago. |
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| Message text I suspect that most people would hate that--
For what it is worth in comparison, there was a very miniatures game some years back called "Sword and the Flame." It was made for doing "colonial" situations (Zulu, Gordon v. Fuzzy Wuzzies, etc.)
Combat system involved range and number of rifles shooting, but the actual die rolling was a 6 sided die with only 3 results.
The idea was that, given the circumstances of the shot, there was a highly probable "average" effect, but it was always possible to do particularly good or unusually bad.
So DR 2,3,4,5 were all the same effect, DR1 was worse, DR6 was better.
It was "interesting," but with time the system evolved in the opposite direction, which I thought remarkable, since I had been trying to do that myself with BM.
Moving in a totally different direction, back when we only played BM in person, I thought it might be better to go to a 10 die, which could be used to (believe it or not) reduce some of the variety of results. That may sound silly, since 10 results would surely seem to have greater possibility for good or bad luck, but what I was really focused on was the big difference between a 6 , which might be horrendously damaging, and a 1 or 2, which might miss entirely. The lower table shots (2 hexs, deflection, one gun) had so many times when they were not even ON the table, or they might get just 1 B hit if they rolled a six, so I thought it might feel better if we could spread out the possibilities. It seemed like we were ON tables 1,2, 3, etc. very frequently and almost never saw those 12+ tables, it seemed to me to work to push the results toward the lower end of the scale, so that it was more possible to cause damage to another plane without being right next to him.
As it stands, I believe the GMs/WMs do not want to alter the original game's rules any more than they have to to make it work on-line and easily, so it's probably nothing more than an interesting discussion about game mechanics. |
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