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City:Steinbach CA
Personal Data:Male, born: August 20 1960
Membership22years 75days ago.
Last Login10years 263days ago.
Last Move10years 287days ago.
Dibbs is currently Offline!Send a mail to Dibbs


Message header
Area/Game:Blue Max
Topic:Scenarios
Subject:Re: Programming scenario creation for "skeet"
Posted by: Dibbs - 20years 51days ago.
Message text
kduke wrote:


As scenario master I have been trying to delete the unbalanced games...Let me know which ones I've missed and I'll remove them

MH



Now is the time for all good pilots to speak up for the good of their website!

What say you folks?

As for me, I'll start with the N17s.

The stats for "day in the life, N17" suggest that the only question is which German wins big.

The same holds for "Early war, big scenario." Even the description jokes about the Ns like they are insects (and the stats suggest that is is close to the truth.)

I wish the stats could tell us about the Snipe vs Pfalz scenarios. I am told this is a "competition" scenario and (with a small board) very difficult for the Snipe. The stats suggest that this is so. But every time I see someone starting it, they are using a medium board and seem able to dance merrily around the pfalzs.
That one may be something to discuss. The first two are easy.

(and thanks)


I agree completely regarding the first two scenarios (Early war, big scenario & Day in the Life, N17.) Both are one sided skeet shoots.

I also feel that the "Nine to Mortal Men, Part 6" scenario seems to be unbalanced.

As for the Snipe vs Pfalz scenarios I am currently engaged in a few of these matches. It seems balanced (although I agree that these matches should be on the small map.)

Dibbs

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20years 52days kduke [BM][SCE] Programming scenario creation for "skeet"
 20years 51days kduke Re: [BM][SCE] Programming scenario creation for "skeet"
20years 51days Monkey Hanger Re: [BM][SCE] Programming scenario creation for "skeet"
 20years 51days kduke Re: [BM][SCE] Programming scenario creation for "skeet"
  20years 51days themayorofdac Re: [BM][SCE] Programming scenario creation for "skeet"
  20years 51days Dibbs Re: [BM][SCE] Programming scenario creation for "skeet"
   20years 50days Rico71 Re: [BM][SCE] Programming scenario creation for "skeet"
    20years 50days Bramley Bomber Re: [BM][SCE] Programming scenario creation for "skeet"
     20years 48days krukmal Re: [BM][SCE] Programming scenario creation for "skeet"
     20years 47days kaesar Re: [BM][SCE] Programming scenario creation for "skeet"
      20years 47days Bramley Bomber Re: [BM][SCE] Programming scenario creation for "skeet"
       20years 46days kduke Re: [BM][SCE] Programming scenario creation for "skeet"
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20years 46days Bramley Bomber [BM][SYS] no game turn visible
20years 46days Crash and Burn Re: [BM][SYS] no game turn visible
20years 46days Crash and Burn Re: [BM][SYS] no game turn visible
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20years 46days Liberty [BM][BUG] to Fix
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