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City:Harrisburg US
Personal Data:Male, born: December 29 1973
Membership12years 254days ago.
Last Login3years 228days ago.
Last Move3years 233days ago.
Lufbery is currently Offline!Send a mail to Lufbery


Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject: Spins?
Posted by: Lufbery - 12years 209days ago.
Message text
Hi all,

My actual copy of the Blue Max board game is the 2nd edition. That copy has players check for a spin when (1) there is any wing or tail damage, and (2) when a plane stalls (moves 1L1, 1S1, and 1R1).

In those rules, the plane stalls on a roll of 5 or 6, or if the pilot is a novice, on a roll of 4, 5, or 6.

I like the spin rule because it makes using the stall moves a bit riskier -- it's not a free move, but it can be used strategically.

Anyway, I finally read the rules as they're implemented here and noticed there are no spins. I can guess that spins were not part of the first edition rules (just as altitude levels weren't in the first edition).

For whatever it's worth, I suggest adding spins as part of the advanced rules -- especially if altitude is implemented in the future. Spins add a neat dimension to the game.

Regards,
-Drew

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12years 209days Lufbery [BM][IDEAS] Spins?
12years 206days RoyBrown Re: [BM][IDEAS] Spins?
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12years 211days markrendl [BM][SCE] New Scenarios Available
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 12years 209days markrendl Re: [BM][SCE] New Scenarios Available
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