imdog wrote:
there is ocassionally some problem with 5-10 players scenario statistic. where some of them can't display the result correctly.
Technical reply mode: ON Calculating statistics is a very time consuming process for our server. Currently this process is put in a queue of events every time someone ends a game. As soon as there is no Automove to process, the site is processing one queued statistic recalculation (1 time per minute, but no more than 50 times per day for each scenario).
Being an asynchronous event, there is no way to know if it will start when there are few, or a lot of people online, so sometimes it could happens that our server has not enough spare computing time to correctly process statistics and users requests in the same time.
In this (unlikely) event, statistics for that scenario are saved in an incomplete state. We use a complex Stored Procedure to calculate statistics, and currently it is not returning the transaction status at the end of processing, so we have no possibility to know if this process reached the end correctly.
We need to change that stored procedure, and this changing is already in the ToDo list, but there were some more urgent problems to fix before that. Technical reply mode: OFF
Usual reply mode: ON Thanks for pointing it out. It will be fixed as soon as possible. Usual reply mode: OFF
 Fourth
--- Message edited by FourthApache |