gugliandalf wrote:
That means: on average, how much time passes between a "move" of a "ghost" and the subsequent one? After 30 days without moving the automove flag is turned on in any case but the following one: a players asked for tail, and the tailed plane didn't move yet.
So let's see the best and worst cases in a 3 players game (with players named A, B and C):
Best case
A stops playing while B and C already played their turn.. After 30 Days A get the Automove flag. As soon as that game became the one where someone doesn't move since more time, the automove process start (checked 1 time for every minute). After the first automove, the player A has just 1 day to make every move. If he doesn't move in 24 hours, his plane is automoved.
Worst cases
Variant 1 Turn 10: A stops playing while B and C already played their turn. After 30 Days A gets the Automove flag and soon after his automove is done and a new turn starts. In the meantime B (who already played this turn) stops playing too. Turn 11: A is automoved after 24 hours. The player C moves immediately. B has now 30 days to move before he is automoved from our site. Let's say B does not return, so after 30 days he gets the automove flag too. Turn 12: In the meantime C (who was the only human playing in turn 11) stops playing too. Again we have 30 days before automoving him too. Turn 13 and after: every player is automoved after 24 hours from the beginning of his turn.
Variant 2 Turn 10: the same as Variant 1 Turn 11: C is waiting for tail from B, but B stopped playing. After 30 days B is automoved, and C receives his tail, but then C is no more playing too. He has another 30 days to move before he is automoved, so the turn 11 lasts more than 60 days in the end. Turn 12 and after: every player is automoved after 24 hours
Other problem may arise with players waiting for tail, because teoretically there can be a situation where every player in a game is not playing anymore, and every player is waiting for tail from another player (just imagine all planes placed in a ring)
When a player in a game gets the automove flag, he will automove soon, after a 24 hours "safe time", every time it's his turn. To exit from the automove process, that player has to move within the 24 hours safe time period. Doing so, he is recognised as a real player again, but this is a very unusual case (never happened, as far as I know).
Note that for different games the same player can have or not the automove flag active, because it depends on how much time passed since he stopped playing in that game while it was his turn to play.
Being the automove a relatively complex and new program, there were some problem with his first implementation. We (hopefully) fixed them, and now the automoving games should have start again. In the last 2 days automeve stopped another time because there was a bugged game where moves could not be done. Now old games are all automoving again.
I hope it is clearer now, but as you can see it's not too easy 
Just to have an idea of how long it will take to end ghost games...  Now you should have the complete view. 
Bye Fourth |