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Blue Max has moved. New Blue Max games and leagues are no longer created on this site. Create them on the new YouPlayIt site: https://beta.youplayit.net/play/bluemax (same username and password). Your games in progress here continue normally until they finish.

Blue Max si č trasferito. Le nuove partite e leghe di Blue Max non si creano pių su questo sito, ma sul nuovo sito YouPlayIt: https://beta.youplayit.net/play/bluemax (stesso nome utente e stessa password). Le partite in corso qui continuano normalmente fino alla fine.

Advanced Blue Max Game 884855, Turn 25
The Map
Situations, Special messages & Tail.
Planes status




Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes.

In this game you will have fivefold the normal amount of fuel available at the beginning of the game. You can read the complete rules here.
You are playing the Dancer V Dancer scenario, on a 8x8 hex board, and there are 4 players in this game.
This game was created by viking62 28days 20h ago.
Score
#UserNamePoints

1 overmapped75
2 rshivy47
3 SteveLox44
4 viking6232

Scoring: 1 point for each turn played, all the Base points you obtain when you fire at an enemy, 25 points If you shoot down an enemy.
Current turn: 25 - All events
22. viking62 was shot down by overmapped.
22. overmapped fired at viking62, distance 1 with deflection. 8 points. Damage BB (Base:7,Defl:-1,Tail:+2,Dice:+1).
20. viking62 fired at overmapped, distance 1 with deflection. 6 points. Damage BB (Base:7,1Gun:-2,Defl:-1,Tail:+2,Dice:+3).
20. SteveLox fired at viking62, distance 2 with no deflection. 1 points. Damage B (Base:4,Speed:-2,1Gun:-2,Long:+1,Dice:+4).
19. rshivy fired at SteveLox, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Defl:-3,Tail:+1,Dice:+1).
18. rshivy fired at SteveLox, distance 3 with deflection. 1 points. No relevant damages. (Base:3,Defl:-3,Tail:+1,Dice:+1).
16. rshivy fired at SteveLox, distance 2 with deflection. 3 points. Damage B (Base:4,Defl:-2,Tail:+1,Dice:+5).
9. overmapped fired at rshivy, distance 1 with no deflection. 6 points. Damage R (Base:7,Speed:-1,Dice:+4).
9. rshivy fired at overmapped, distance 1 with no deflection. 9 points. Damage BRRR (Base:7,Stb:+1,Long:+1,Dice:+6).
8. overmapped fired at viking62, distance 1 with deflection. 5 points. Damage B (Base:7,Speed:-1,Defl:-1,Dice:+2).
6. overmapped fired at viking62, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+1).
6. SteveLox fired at rshivy, distance 2 with deflection. 2 points. Damage B (Base:4,1Gun:-2,Defl:-2,Tail:+1,Long:+1,Dice:+4).
3. viking62 fired at SteveLox, distance 1 with no deflection. 5 points. Damage B (Base:7,1Gun:-2,Dice:+2).
3. SteveLox fired at viking62, distance 1 with no deflection. 10 points. Damage RR (Base:7,Tail:+2,Long:+1,Dice:+3).
2. overmapped fired at viking62, distance 2 with no deflection. 3 points. Damage B (Base:4,Speed:-2,Long:+1,Dice:+5).
2. rshivy fired at SteveLox, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+1,Long:+1,Dice:+1).
2. SteveLox fired at rshivy, distance 1 with no deflection. 7 points. Damage B (Base:7,Speed:-1,Long:+1,Dice:+1).
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