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Advanced (free plane placement) Blue Max Game 880577, Turn 30 - Ended game
The Map
Situations, Special messages & Tail.
Planes status





Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced Blue Max game with free plane placement. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes.

In this game you will have Twice the normal amount of fuel available at the beginning of the game.
The free plane placement let you freely select the starting position of your plane, anywhere on the map. You can read the complete rules here.
You are playing the WWI campaign (part 5) scenario, on a 10x10 hex board, and there are 5 players in this game.
This game was created by Seahawker 214days 11h ago.
The game ended 192days 11h ago, and Clostermann was the game winner
Blue Max game 880577 ranking
 Pos.  Pts Shot
downs
 User Plane
Status
 Damage
% 

1st1362Clostermann54.8%
2nd791Rekton100%
3rd310FFT200022.1%
4th230Seahawker28.1%
5th200cloudybear31.2%
Current turn: 30 - All events
29. Clostermann Retired honorably
28. FFT2000 fired at Clostermann, distance 2 with deflection. 0 points. No relevant damages. (Base:4,1Gun:-2,Defl:-2).
19. Rekton was shot down by Clostermann.
19. Rekton fired at Clostermann, distance 1 with no deflection. 9 points. Damage BRRR (Base:7,Stb:+1,Long:+1,Dice:+6).
19. Clostermann's observer killed!
19. Clostermann fired at Rekton, distance 1 with no deflection. 11 points. Damage RRRRR (Base:7,Stb:+2,Stall:+3,1Gun:-2,Long:+1,Dice:+6).
19. Rekton's plane EXPLODED!
17. FFT2000 fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3).
17. Clostermann fired at Rekton, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Long:+1,Dice:+4).
16. FFT2000 fired at Clostermann, distance 2 with deflection. 0 points. No relevant damages. (Base:4,1Gun:-2,Defl:-2).
15. Clostermann fired at Rekton, distance 1 with deflection. 7 points. Damage RR (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+6).
15. Rekton fired at Clostermann, distance 1 with deflection. 10 points. Damage RRR (Base:7,Stb:+1,Speed:-1,Defl:-1,Tail:+2,Fired:+1,Long:+1,Dice:+4).
14. Clostermann fired at Rekton, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2,Fired:+1,Long:+1,Jammed).
14. Rekton fired at Clostermann, distance 2 with deflection. 4 points. Damage R (Base:4,Defl:-2,Tail:+1,Long:+1,Dice:+6).
13. Clostermann fired at Rekton, distance 2 with deflection. 3 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Long:+1,Dice:+2).
12. Clostermann fired at Rekton, distance 1 with deflection. 7 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+3).
11. FFT2000 fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3).
11. Clostermann fired at FFT2000, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3,Long:+1).
8. cloudybear was shot down by Clostermann's observer.
8. FFT2000 fired at Clostermann, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3,Jammed).
8. Clostermann fired at cloudybear, distance 1 with deflection. 8 points. Damage RR (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Dice:+5).
8. cloudybear fired at Clostermann, distance 1 with deflection. 10 points. Damage RRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Long:+1,Dice:+4).
7. FFT2000 fired at Clostermann, distance 1 with deflection. 0 points. No relevant damages. (Base:7,Stb:+1,1Gun:-2,Defl:-1,Long:+1,Jammed).
7. Clostermann fired at cloudybear, distance 1 with deflection. 6 points. Damage R (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Long:+1,Dice:+4).
5. Seahawker was shot down by Rekton.
5. FFT2000 fired at Seahawker, distance 1 with deflection. 0 points. No relevant damages. (Base:7,Stb:+1,1Gun:-2,Defl:-1,Fired:+1,Long:+1,Jammed).
5. Seahawker fired at FFT2000, distance 1 with deflection. 11 points. Damage RRR (Base:7,Stb:+2,Defl:-1,Tail:+2,Long:+1,Dice:+3).
5. Rekton fired at Seahawker, distance 1 with deflection. 10 points. Damage RRRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Long:+1,Dice:+6).
5. Clostermann fired at Rekton, distance 2 with no deflection. 3 points. Damage B (Base:4,Stb:+1,Speed:-2,1Gun:-2,Tail:+1,Long:+1,Dice:+3).
4. FFT2000 fired at Seahawker, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Speed:-2,1Gun:-2,Defl:-2,Fired:+1,Long:+1,Jammed).
3. cloudybear's plane smoke extinguished.
3. FFT2000 fired at Seahawker, distance 2 with deflection. 2 points. Damage B (Base:4,1Gun:-2,Defl:-2,Fired:+1,Long:+1,Dice:+3).
3. Clostermann fired at cloudybear, distance 1 with deflection. 7 points. Damage RR (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+6).
3. Seahawker fired at FFT2000, distance 2 with deflection. 4 points. Damage B (Base:4,Stb:+1,Defl:-2,Tail:+1,Dice:+2).
2. FFT2000 fired at Seahawker, distance 3 with deflection. 0 points. No relevant damages. (Base:3,1Gun:-3,Defl:-3,Long:+1).
2. Seahawker fired at Rekton, distance 3 with no deflection. 4 points. Damage B (Base:3,Stb:+1,Dice:+4).
2. cloudybear fired at Clostermann, distance 2 with no deflection. 3 points. Damage B (Base:4,Speed:-2,Long:+1,Dice:+2).
2. Rekton fired at Seahawker, distance 3 with no deflection. 3 points. Damage BB (Base:3,Dice:+6).
2. Clostermann fired at cloudybear, distance 2 with no deflection. 4 points. Damage B (Base:4,Stb:+1,1Gun:-2,Long:+1,Dice:+3).
2. cloudybear's plane is smoking.
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