City: | Vaduz (Liechtenstein) | HomePage or other cool site: | http://www.news.li/ | Membership | 19years 350days ago. | Last Login | 1day 6h ago. | Last Move | 1day 7h ago. | _tak_tak_tak_                     | This user accept private emails. |
Click for more info.City: | Bologna (Italy) | Personal Data: | Male, born: October 24 1976 | HomePage or other cool site: | http://www.icsm.it | Membership | 8years 232days ago. | Last Login | 18h 44' ago. | Last Move | 18h 37' ago. | Clostermann | This user accept private emails. |
Click for more info. Warning: you are not currently logged in, so even if you were a player in this game you couldn't play until you logged in. If you want to login, click here.Advanced Blue Max Game 868332, Turn 17 - Ended game Situations, Special messages & Tail. Combat Value Table Range in Hexes | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | -1 | -1 | -2 | -2 | Short burst | - | - | - | - | Medium burst | +1 | +1 | +1 | +2 | Long burst | +1 | +1 | +2 | +3 | Stability A | - | - | +1 | +2 | Stability B | -1 | - | - | +1 | Stability C | +2 | +2 | +3 | - | Target stalled | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | -3 | -2 | -2 | -2 | Attacker's has a single gun | -3 | -2 | -1 | - | Firing with deflection | - | +1 | +1 | +2 | Fired at target last turn | +1 | +1 | +2 | +2 | Tailing Target |
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Game informations This is an Advanced Blue Max game. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here. You are playing the Late war, 2 players scenario, on a 8x8 hex board, and there are 2 players in this game. This game was created by 1year 13days ago with this short description: This is a league game. This is a Challenge Game. The game ended 1year 5days ago, and _tak_tak_tak_ was the game winner |
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| Current turn: 17 - All events 16. _tak_tak_tak_ was shot down by Clostermann. | 16. Clostermann was shot down by _tak_tak_tak_. | 16. _tak_tak_tak_ fired at Clostermann, distance 1 with no deflection. 10 points. Damage RRRR (Base:7,Stb:+2,Long:+1,Dice:+6). | 16. Clostermann's plane EXPLODED! | 16. Clostermann fired at _tak_tak_tak_, distance 1 with no deflection. 10 points. Damage RRR (Base:7,Stb:+2,Long:+1,Dice:+4). | 16. _tak_tak_tak_ Pilot killed! | 14. _tak_tak_tak_ fired at Clostermann, distance 1 with no deflection. 12 points. Damage RRRR (Base:7,Stb:+2,Tail:+2,Fired:+1,Dice:+4). | 14. Clostermann fired at _tak_tak_tak_, distance 1 with no deflection. 10 points. Damage RRR (Base:7,Stb:+2,Long:+1,Dice:+4). | 13. _tak_tak_tak_ fired at Clostermann, distance 3 with deflection. 2 points. No relevant damages. (Base:3,Stb:+1,Defl:-3,Tail:+1,Dice:+2). | 10. _tak_tak_tak_ fired at Clostermann, distance 3 with deflection. 2 points. Damage B (Base:3,Stb:+1,Defl:-3,Tail:+1,Dice:+3). | 7. _tak_tak_tak_ fired at Clostermann, distance 2 with no deflection. 5 points. Damage B (Base:4,Stb:+1,Dice:+3). | 7. Clostermann fired at _tak_tak_tak_, distance 2 with no deflection. 6 points. Damage R (Base:4,Stb:+1,Long:+1,Dice:+5). |
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