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Advanced (area delimited plane placement) Blue Max Game 877593, Turn 2
The Map
Situations, Special messages & Tail.
Planes status







Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is an Advanced Blue Max game with area delimited plane placement. This means that special damages are used, you can obtain the tail from other planes and you can not see the status of the other planes.
The area delimited plane placement let you choose the position and heading of his plane in a limit area of the map. You can read the complete rules here.
You are playing the 3 vs 4 - Sopwith Snipe vs Alb D VA scenario, on a 12x10 hex board, and there are 7 players in this game.
This game was created by Frusinak 1day 4h ago.
Score
#UserNamePoints

1 Cossack34
2 FFT20008
3 Clostermann1
4 cloudybear1
5 Frusinak1
6 Lidtsentude1
7 SlotraceDK1

Scoring: 1 point for each turn played, all the Base points you obtain when you fire at an enemy, 25 points If you shoot down an enemy.
Current turn: 2 - last 8 turns events
1. FFT2000 was shot down by Cossack.
1. FFT2000's plane fire extinguished.
1. FFT2000 damaged by fire.
1. Cossack fired at FFT2000, distance 1 with no deflection. 8 points. Damage RRR (Base:7,Stb:+2,Speed:-1,Dice:+6).
1. FFT2000 Pilot killed!
1. FFT2000's plane is on fire.
1. FFT2000 fired at Cossack, distance 1 with no deflection. 8 points. Damage BR (Base:7,Stb:+1,Dice:+4).
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